Gaming Architecture and Programming (BEIT802T) MCQs
Multiple Choice Questions
20 Pages
SKM
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Samir Kumar Master
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- KDK College of Engineering NagpurDepartment of Information TechnologySubject : Gaming Architecture and Programming (BEIT802T)Prepared by Dr. S.P.KhandaitUnit-I Game Core Design & Initial Design1. Which of the following is a not essential element of game –a) Rulesb) Goalsc) playd) roleAnswer: d2. Gameplay consists of –a) challengesb) actionsc) both a & bd) none of aboveAnswer: c3. Which of the following is a participatory form of entertainment?a) bookb) playc) filmd) theatreAnswer: b4. _____ and __________ are essential elements of playing gamesa) playing , pretendingb) playing , readingc) assuming , pretendingd) noneAnswer: a
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- 5. Which of the following do not come with rule of how to play and goals to achievea) puzzleb) toysc) gamesd) noneAnswer: b6. Which of the following requires any input from a user?a) movieb) gamec) both a & bd) noneAnswer: b7. Chess ,basket ball & Tick-Tac-Toe comes under the category of ____ gamesa) Asymmetryb) Symmetryc) irregulard) noneAnswer: b8. Which of the following is not the basic principles of game design –a) game design should be kept complexb) Every game should be uniquec) Playing the game should be fund) all of mentionedAnswer: a9. Which of the following is not a step to build the game concept-a) Get an ideab) Create a goalc) Write the design documentd) noneAnswer: c10. Which of the following is not a broad genre of games ?a) action
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- b) non educationalc) adventured) puzzleAnswer: b11. Which of the following is not Hardware abstraction ?a) Graphicsb) soundc) gamed) noneAnswer: c12. COTS stands for –a) Components off-the shelfb) commercial on-the shelfc) Components on the shelfd) noneAnswer: a13. In the four tier game architecture, physics, animation or graphics and AI lies in -a) Main tierb) Input Output Devices tierc) Device API tierd) Data tierAnswer: a14. Gameplay specification is-a) Vision Documentb) Basic Documentc) Not a vision Documentd) Non specific DocumentAnswer: a15. Hardware Abstraction interface will act as a interface betweena) Application and hardwareb) LAN and WANc) Hardware and peripheralsd) Hardware and devices
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- Answer: a16. Hard architecture of game design provides -a) Vertical solutionb) horizontal solutionc) Hybrid solutiond) allAnswer: b17. DirectX is a set of -a) System Programmingb) Application Programmingc) Complier Programmingd) CodingAnswer: b18. Which of the following Steps is not included in Game development processa) Idea/ Storyb) planningc) Technical requirement analysisd) testingAnswer: b19. Who creates the code for game engine -a) AI programmerb) Graphics Programmerc) designerd) both a & bAnswer: d20. People involved in component building are –a) Development teamb) tool programmerc) project leaderd) all of aboveAnswer: a21. Which of the following is outcome of review phase-
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- a) Bugs are fixed and feedback is sent to developersb) Artwork and manuals are finalizedc) Technical specifications, project plan is preparedd) all of aboveAnswer: a22. Games are developed in an iterative manner, since the risk is high therefore most ofthe times model chosen isa) waterfallb) spiral process modelc) RAD processd) noneAnswer: b23. To develop the game of entirely new category, the model preferred is-a) waterfallb) build and fixc) prototyped) noneAnswer: c24. OpenGL is standard specification that is used to producea) Only 2D computer graphicsb) 2D and 3D computer graphicsc) Only 3D computer graphicsd) Both a and bAnswer: b25. Unity isa) Single Platformb) Only for Desktopc) Cross Platformd) All of theseAnswer: c26. Tokens area) Discrete Elementsb) Manipulated Elementsc) Direct Elements
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- d) Inverse ElementsAnswer: aUnit-II USE OF TECHNOLOGY1. Blue-sky research is-a) Diversified Researchb) Undirected Researchc) Not dangerousa) Deliberate ResearchAnswer: b2. Different areas of technology research are-a) Research on existing productsb) Research on target marketc) Research on technologyd) All of theseAnswer: d3. All Application products deal with ____whereas games deal with _____a) Usability,fun factorb) Adaptability,usabilityc) Fun factor,usabilityd) Usability,adaptabilityAnswer: a4. Prototype is the tier ____ of the development modela) Zerob) Onec) Twod) ThreeAnswer: a5. Types of Kinematics are-a) Inverse Kinematicsb) Forward Kinematicsc) Both a and bd) None of these
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- Answer: c6. Which of the following is not a game design group?a) Architecture groupb) Game design groupc) Tools groupd) Machine groupAnswer: d7. Which of the following are Issues in game development?a) Platform Independenceb) Risk Reductionc) Both a and bd) None of theseAnswer: c8. Software factory methods are well suited for –a) Non uniform functionalityb) Common functionalityc) Different functionalityd) Virtual functionalityAnswer: c9. The common research sources to find the sources of information about anything are-a) Fan websites and blogsb) DVD, CD downloads, pod castc) Magazinesd) All of aboveAnswer: c10. Research Source used as strategy guides isa) Books and encyclopediasb) Game hint booksc) Newspaperd) None of aboveAnswer: b11. The most important part of research journal is-a) Resultb) knowledge and experiencec) Both a & bd) None of aboveAnswer: b12. The language preferred to write game engine is-
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- a) scripting language like Luab) object language like C ++c) Both a & bd) None of aboveAnswer: b13. The language preferred to write gameplay is -a) scripting language like Luab) object language like C ++c) Both a & bd) None of aboveAnswer: a14. Optimization technique related to game development includes –a) algorithm optimizationb) code optimizationc) Both a & bd) None of aboveAnswer: c15. Which Optimization technique is mostly preferred in game development-a) algorithm optimizationb) code optimizationc) Both a & bd) None of aboveAnswer: a16. Graphics Engine for the initial version of Quake was written by using-a) algorithm optimizationb) code optimizationc) Assembler level optimizationd) None of aboveAnswer: c17. The group responsible to investigate and prototype new technologies and include it inthe library for use by all project is –a) Components groupb) Project groupc) Ancillary groupd) Research groupAnswer: d18. The group responsible for sound , art , testing , marketing and management activities is-
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- a) Components groupb) Project groupc) Ancillary groupd) Research groupAnswer: c19. Which of the following is not the Principles followed for effective use of software factorymethods ?a) Assemble programming group for each project according to its needs and makeefficient use of resources.b) Do not Understand the strength and weakness of each groupc) Allow knowledge transfer by moving the free members to another group which hasmore workd) All of mentionedAnswer: b20. The state pattern belongs to the catetory-a) Structuralb) Behavioralc) Creationald) None of aboveAnswer: b21. Some common design patterns applicable to games are-a) Object factory Behavioralb) Flyweight patternc) Chain of responsibility patternd) All of mentionedAnswer: dUnit-III DEVELOPMENT1. Which of the following are not the Seven golden principlesa) Reuseb) Documentationc) Graphics Managementd) Fix errors earlyAnswer: c2. Which of the following are not lead ballons
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- a) Bad Managementb) Feature creepc) Managing Taskd) Coder InsularityAnswer: c3. Which of the following is not type of bugs of gamea) Class Ab) Class Bc) Class Cd) Class DAnswer: d4. An ______ data type is memory aligned.a) A-byteb) N-bytec) S-byted) C-byteAnswer: b5. Which of the following platform are used to deploy the game area) Networking devices,Graphics cardb) Monitor ,CPU, Chipsc) PC, gaming console, handheld gaming console, cell phones, webd) None of theseAnswer: c6. Which are the tools of our game developmenta) Codeb) Image editing programc) Soundd) All of theseAnswer: d7. Sprites is a _______ image animation that is integrated into a larger scene.a) One dimentionalb) Three dimentionalc) Two dimentionald) NoneAnswer: c8. The tiers of game architecture
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