Gaming Architecture and Programming (BEIT802T) MCQs

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  • KDK College of Engineering Nagpur
    Department of Information Technology
    Subject : Gaming Architecture and Programming (BEIT802T)
    Prepared by Dr. S.P.Khandait
    Unit-I Game Core Design & Initial Design
    1. Which of the following is a not essential element of game
    a) Rules
    b) Goals
    c) play
    d) role
    Answer: d
    2. Gameplay consists of
    a) challenges
    b) actions
    c) both a & b
    d) none of above
    Answer: c
    3. Which of the following is a participatory form of entertainment?
    a) book
    b) play
    c) film
    d) theatre
    Answer: b
    4. _____ and __________ are essential elements of playing games
    a) playing , pretending
    b) playing , reading
    c) assuming , pretending
    d) none
    Answer: a

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  • 5. Which of the following do not come with rule of how to play and goals to achieve
    a) puzzle
    b) toys
    c) games
    d) none
    Answer: b
    6. Which of the following requires any input from a user?
    a) movie
    b) game
    c) both a & b
    d) none
    Answer: b
    7. Chess ,basket ball & Tick-Tac-Toe comes under the category of ____ games
    a) Asymmetry
    b) Symmetry
    c) irregular
    d) none
    Answer: b
    8. Which of the following is not the basic principles of game design
    a) game design should be kept complex
    b) Every game should be unique
    c) Playing the game should be fun
    d) all of mentioned
    Answer: a
    9. Which of the following is not a step to build the game concept-
    a) Get an idea
    b) Create a goal
    c) Write the design document
    d) none
    Answer: c
    10. Which of the following is not a broad genre of games ?
    a) action

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  • b) non educational
    c) adventure
    d) puzzle
    Answer: b
    11. Which of the following is not Hardware abstraction ?
    a) Graphics
    b) sound
    c) game
    d) none
    Answer: c
    12. COTS stands for
    a) Components off-the shelf
    b) commercial on-the shelf
    c) Components on the shelf
    d) none
    Answer: a
    13. In the four tier game architecture, physics, animation or graphics and AI lies in -
    a) Main tier
    b) Input Output Devices tier
    c) Device API tier
    d) Data tier
    Answer: a
    14. Gameplay specification is-
    a) Vision Document
    b) Basic Document
    c) Not a vision Document
    d) Non specific Document
    Answer: a
    15. Hardware Abstraction interface will act as a interface between
    a) Application and hardware
    b) LAN and WAN
    c) Hardware and peripherals
    d) Hardware and devices

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  • Answer: a
    16. Hard architecture of game design provides -
    a) Vertical solution
    b) horizontal solution
    c) Hybrid solution
    d) all
    Answer: b
    17. DirectX is a set of -
    a) System Programming
    b) Application Programming
    c) Complier Programming
    d) Coding
    Answer: b
    18. Which of the following Steps is not included in Game development process
    a) Idea/ Story
    b) planning
    c) Technical requirement analysis
    d) testing
    Answer: b
    19. Who creates the code for game engine -
    a) AI programmer
    b) Graphics Programmer
    c) designer
    d) both a & b
    Answer: d
    20. People involved in component building are
    a) Development team
    b) tool programmer
    c) project leader
    d) all of above
    Answer: a
    21. Which of the following is outcome of review phase-

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  • a) Bugs are fixed and feedback is sent to developers
    b) Artwork and manuals are finalized
    c) Technical specifications, project plan is prepared
    d) all of above
    Answer: a
    22. Games are developed in an iterative manner, since the risk is high therefore most of
    the times model chosen is
    a) waterfall
    b) spiral process model
    c) RAD process
    d) none
    Answer: b
    23. To develop the game of entirely new category, the model preferred is-
    a) waterfall
    b) build and fix
    c) prototype
    d) none
    Answer: c
    24. OpenGL is standard specification that is used to produce
    a) Only 2D computer graphics
    b) 2D and 3D computer graphics
    c) Only 3D computer graphics
    d) Both a and b
    Answer: b
    25. Unity is
    a) Single Platform
    b) Only for Desktop
    c) Cross Platform
    d) All of these
    Answer: c
    26. Tokens are
    a) Discrete Elements
    b) Manipulated Elements
    c) Direct Elements

    Page 5

  • d) Inverse Elements
    Answer: a
    Unit-II USE OF TECHNOLOGY
    1. Blue-sky research is-
    a) Diversified Research
    b) Undirected Research
    c) Not dangerous
    a) Deliberate Research
    Answer: b
    2. Different areas of technology research are-
    a) Research on existing products
    b) Research on target market
    c) Research on technology
    d) All of these
    Answer: d
    3. All Application products deal with ____whereas games deal with _____
    a) Usability,fun factor
    b) Adaptability,usability
    c) Fun factor,usability
    d) Usability,adaptability
    Answer: a
    4. Prototype is the tier ____ of the development model
    a) Zero
    b) One
    c) Two
    d) Three
    Answer: a
    5. Types of Kinematics are-
    a) Inverse Kinematics
    b) Forward Kinematics
    c) Both a and b
    d) None of these

    Page 6

  • Answer: c
    6. Which of the following is not a game design group?
    a) Architecture group
    b) Game design group
    c) Tools group
    d) Machine group
    Answer: d
    7. Which of the following are Issues in game development?
    a) Platform Independence
    b) Risk Reduction
    c) Both a and b
    d) None of these
    Answer: c
    8. Software factory methods are well suited for
    a) Non uniform functionality
    b) Common functionality
    c) Different functionality
    d) Virtual functionality
    Answer: c
    9. The common research sources to find the sources of information about anything are-
    a) Fan websites and blogs
    b) DVD, CD downloads, pod cast
    c) Magazines
    d) All of above
    Answer: c
    10. Research Source used as strategy guides is
    a) Books and encyclopedias
    b) Game hint books
    c) Newspaper
    d) None of above
    Answer: b
    11. The most important part of research journal is-
    a) Result
    b) knowledge and experience
    c) Both a & b
    d) None of above
    Answer: b
    12. The language preferred to write game engine is-

    Page 7

  • a) scripting language like Lua
    b) object language like C ++
    c) Both a & b
    d) None of above
    Answer: b
    13. The language preferred to write gameplay is -
    a) scripting language like Lua
    b) object language like C ++
    c) Both a & b
    d) None of above
    Answer: a
    14. Optimization technique related to game development includes
    a) algorithm optimization
    b) code optimization
    c) Both a & b
    d) None of above
    Answer: c
    15. Which Optimization technique is mostly preferred in game development-
    a) algorithm optimization
    b) code optimization
    c) Both a & b
    d) None of above
    Answer: a
    16. Graphics Engine for the initial version of Quake was written by using-
    a) algorithm optimization
    b) code optimization
    c) Assembler level optimization
    d) None of above
    Answer: c
    17. The group responsible to investigate and prototype new technologies and include it in
    the library for use by all project is
    a) Components group
    b) Project group
    c) Ancillary group
    d) Research group
    Answer: d
    18. The group responsible for sound , art , testing , marketing and management activities is-

    Page 8

  • a) Components group
    b) Project group
    c) Ancillary group
    d) Research group
    Answer: c
    19. Which of the following is not the Principles followed for effective use of software factory
    methods ?
    a) Assemble programming group for each project according to its needs and make
    efficient use of resources.
    b) Do not Understand the strength and weakness of each group
    c) Allow knowledge transfer by moving the free members to another group which has
    more work
    d) All of mentioned
    Answer: b
    20. The state pattern belongs to the catetory-
    a) Structural
    b) Behavioral
    c) Creational
    d) None of above
    Answer: b
    21. Some common design patterns applicable to games are-
    a) Object factory Behavioral
    b) Flyweight pattern
    c) Chain of responsibility pattern
    d) All of mentioned
    Answer: d
    Unit-III DEVELOPMENT
    1. Which of the following are not the Seven golden principles
    a) Reuse
    b) Documentation
    c) Graphics Management
    d) Fix errors early
    Answer: c
    2. Which of the following are not lead ballons

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  • a) Bad Management
    b) Feature creep
    c) Managing Task
    d) Coder Insularity
    Answer: c
    3. Which of the following is not type of bugs of game
    a) Class A
    b) Class B
    c) Class C
    d) Class D
    Answer: d
    4. An ______ data type is memory aligned.
    a) A-byte
    b) N-byte
    c) S-byte
    d) C-byte
    Answer: b
    5. Which of the following platform are used to deploy the game are
    a) Networking devices,Graphics card
    b) Monitor ,CPU, Chips
    c) PC, gaming console, handheld gaming console, cell phones, web
    d) None of these
    Answer: c
    6. Which are the tools of our game development
    a) Code
    b) Image editing program
    c) Sound
    d) All of these
    Answer: d
    7. Sprites is a _______ image animation that is integrated into a larger scene.
    a) One dimentional
    b) Three dimentional
    c) Two dimentional
    d) None
    Answer: c
    8. The tiers of game architecture

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